Thursday, August 27, 2009

Pedagogy for Media Assets—3

Media assets and learning objects for online courses include activities built on common web site capabilities. RSS feeds can supply a steady stream of relevant current content. A search bar can permit students to search the online course content or go outside to the World Wide Web. A calendar can show due dates, test dates, and other course benchmarks. Internal and external links can lead to articles or readings, a glossary, and other reference materials or course aids or supplements. Polls can work as information surveys or as pretest and posttest assessments.

A course on personal finance, for example, could begin with students responding to a poll on their current financial thinking and habits. Do they have a budget, for example, do they have a savings account, do they have a mortgage, do they carry credit card debt, are they risk averse, do they participate in an employee benefit plan, how old will they be when they retire, etc., etc.? This type of questionnaire serves a number of functions. The respondent begins to focus on key topics and anticipates learning more about them. The exercise activates their prior knowledge, confirms personal relevance and usefulness, and arouses motivation to learn. For the instructor, the poll may provide insight into the learners' levels of knowledge and mindsets about the subject, which may guide instruction. The poll may also be constructed as a test, self-administered before and after the course as a general assessment of learning.

Other built-in capabilities adaptable to online instruction are message boards, discussion lists, and email. The ability of learners to communicate with each other as well as with teachers or mentors is a critical component of effective learning. Learners become engaged through interaction, and interaction may be even greater and more inclusive in online environments than in physical classrooms.

Dialoguing in message strings, attending chat rooms, blogging, or teleconferencing, students can discuss course topics, ask and answer questions, debate issues, and develop collaborative projects. The most inclusive form of online interaction is the wiki, in which instructor and students generate, contribute, and edit course content. The types of communication or interpersonal interaction made available in an online course are limited only by the software and technologies employed.

Open source software has made sophisticated means of communication widely available at low cost. A web site developer could develop a site for an online course in Drupal, for example, or Joomla, Wordpress, or other free software. Depending on the level of technological commitment, an online "course" could be as simple as a blogsite with comments or a series of podcasts (basically slideshows with voice) or webcasts (basically online broadcasts of events), or as complex as an intranet site or academic portal with comprehensive hyperlinked text and multimedia. Like Facebook or MySpace or Linked In, a course can even create its own social network--the ultimate enhancement, perhaps, of the classroom as a learning environment.

The initiation and response patterns that communication technologies introduce also permit the development of test item files with answers, scoring, and answer feedback. Student assessment and course evaluation are key components of any instruction. Thus, just as pedagogy can be added to articles and media assets, pedagogy can be added or incorporated into the very capabilities that are built into software programs for developing web sites.

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Sunday, April 6, 2008

Online Course Development

My recommendations for developing an online course start with building a working table of contents with textual headings, just as you would for a print textbook. The best structure for online application is a sequence of units of study, which can be presented online as a learning sequence comprised of self-contained modules. Depending on length and complexity of content, a module can function at the level of a unit or a chapter. In any case, text headings serve as conceptual organizers for topics and subtopics within a module.

The more self-contained modules are, the more easily they can be moved in the sequence of instruction or chosen for other customizations with content from other sources. Learning objects, your own or ones you find online (or in repositories such as MERLOT), are self-contained lessons or bits, such as definitions or examples. You can put bits together to help populate sections within a module. Discrete learning objects and modules permit maximum flexibility in constructing courses, but it it critical to functionally interrelate information as well.

I think a serious flaw in online course development is the tendency to unharness information from larger meaning. For this reason it is essential to include pedagogy, such as learning objectives, module openers and closers, discussion questions or critical thinking questions, overviews, summaries or reviews, and glosses for technical terms. Each module should have learning objectives--what students should know or be able to do after studying the unit. There should be one of more learning objectives for each main heading within a module. Among your learning objects should be text boxes or links to brief documents in which you address the question of larger meaning within each module and the conceptual (and logical or historical) relationships between modules.

Consider developing a course in 8 to 14 units or modules inclusive of pedagogy, depending on semester length and course requirements, such as opportunities for assessment or student presentations. The number of modules should provide a practical course load for learners (and for the instructor to administer) at a rate of around one module a week. Getting course content into a finite number of modules is the same challenge you face in having a reasonable number of chapters in a textbook. Highly dense and technical material usually needs a larger number of shorter modules assigned at a rate of two a week. Keep in mind learning theory and research about chunking information for maximum effective learning rate.

Module content consists of the learning objects, bits, personal documents, links, and media assets that you assemble to help students satisfy each learning objective. If you wanted your introduction to economics students to distinguish among financial markets, for example, what would you show them and what would you have them read and what would you have them discuss, etc.? Learning materials you offer them might include choices among podcasts, videos, animations, simulations, news articles, scholarly articles, research reports, interviews, graphics, photos, links, prepackaged lessons, maps, demos, tutorials, blogs, dictionary entries, government statistics, and so on. For teaching effectiveness, the media assets you choose must be somehow endowed with pedagogy and couched in the larger meaning that makes learning anything worthwhile.

Next time: More on finding media assets and endowing them with pedagogy.

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